Spectra-3 is an immersive audio-visual light experience: A physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound. https://www.field.io/project/spectra-3/
"This kinetic sculpture was fashioned from metal struts and synthetic string (a clothes line). Electric motors animated the heart of the structure, changing its angular forms to the accompaniment of music, and at night Galaxy was illuminated with coloured lights. The piece represents the aspiration of the group to imagine new models of public sculpture for the new urban centres being planned across the Soviet Union. On the eve of a visit from senior figures in the Moscow Party hierarchy, Galaxy was the subject of an ‘ideological’ inspection. Infante and his colleagues were judged to have gone too far in their enthusiasm for the abstract beauty of geometry, and were required to dismantle the artwork" David Crowley https://faktografia.com/2011/09/13/the-art-of-cybernetic-communism/
"»Pathfinder« is a generative approach for the conceptual choreographic research of body movements. Through a process of guidance, the work becomes a medium of communication and explores the boundaries between inspiration and improvisation" via http://onformative.com/work/pathfinder
"American environmental artist Andrea Polli’s Particle Falls, a real-time reactive light projection will be displayed on the façade of the Mona Bismarck American Center as part of ArtCop21, the official cultural program accompanying the 21st United Nations Conference on Climate Change (COP21). A large-scale public installation visible every evening from 6 PM, Particle Falls acts as a monitor, an alarm, and a thing of beauty simultaneously, allowing the public to see current levels of air pollution as a digitally generated lightshow that changes and adapts in real time. The installation will be accompanied by a round table discussion on the intersection of art, environment and activism." via http://www.artcop21.com/fr/events/andrea-pollis-particle-falls/
"Haacke's systems have a limited life as an art experience, though some are quite durable. He insists that the need for empathy does not make his work function as with older art. Systems exist as on-going independent entities away from the viewer. In the systems hierarchy of control, interaction and autonomy become desirable values. In this respect Haacke's Photo-Electric Viewer Programmed Coordinate System is probably one of the most elegant, responsive environments made to date by an artist... Boundary situations are central to his thinking."
A "sculpture" that physically reacts to its environment is no longer to be regarded as an object. The range of outside factors affecting it, as well as its own radius of action, reach beyond the space it materially occupies. It thus merges with the environment in a relationship that is better understood as a "system" of interdependent processes. These processes evolve without the viewer's empathy. He becomes a witness. A system is not imagined, it is real.
From System Aethetics, Jack Burnham 1968 pg 35
Taking their cue from the Situationist's ideas of play as a means of engaging citizens, Haus-Rucker-Co created performances where viewers became participants and could influence their own environments, becoming more than just passive onlookers. These installations were usually made from pneumatic structures such as Oase No. 7 (1972), which was created for Documenta 5 in Kassel, Germany. An inflatable structure emerged from the façade of an existing building creating a space for relaxation and play..." via http://www.spatialagency.net/database/haus-rucker-co
"The impulse behind this project is a desire to engage with the psychological benefits of an environment that can respond to – and therefore empathize with – human emotions through its capacity to adapt physically to the user. As such, the environment can be seen to overcome shock or conditions of alienation by accommodating the user. Such an architecture could be described as an 'alloplastic architecture.'" http://behnazfarahi.com/alloplastic-architecture/
"The rules of behaviour are simple – if the tetrahedron detects sudden change of light intensity (caused for example by casting shadow or pointing a flashlight ) it blinks for a short period of time with fixed delay, additionally making a sound. When there are other tetrahedrons nearby they might catch this light and pass it further, giving an effect of a “light wave”. The high-level patterns are built upon this simple rule and are shaped by the participants playing with the installation consisted of 400 blinking tetrahedrons. In the result the Constellaction “shape” evolved and branched during the evening, depending on the collaborative effort of the whole audience, effectively showing what emergence is all about."
"Dr. Grey Walter was a neurologist, robotics pioneer, and a bit of a mad scientist. Living in Bristol, England in 1949, without the aid of modern day computer processors, he built reactive, autonomous robots that could wander about and avoid obstacles. Each robot had two simulated neurons, sufficient for them to display complex behavior. Significantly, Walter's tortoises represent the first real world demonstration of artificial life."
"Petting Zoo is the latest work developed by experimental architecture and design studio Minimaforms. The project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday. Artificial intelligent creatures have been designed with the capacity to learn and explore behaviors through interaction with participants. Within this immersive installation interaction with the pets foster human curiosity, play, forging intimate exchanges that are emotive and evolving over time. Beyond technology the project explores new forms of enabled communication between people and their environment." http://minimaforms.com/#item=petting-zoo-3
"LOOP>>60Hz offers an unprecedented experience as John Cale and his band perform music from across his catalogue, expressly adapted to durational forms, unusual tunings and unorthodox audio delivery. Liam Young’s collection of drones escape their associations with surveillance and the military, becoming instead choreographed, disembodied instruments which take flight in the auditorium to create a profoundly immersive live music performance." https://www.barbican.org.uk/music/event-detail.asp?ID=16737
"Organic Electric is a body of artwork that uses the Light Emitting Diode (LED) as a sculptural medium. The initial exploration and concept, now greatly expanded, arose from the general rule of only using through-hole LEDs and solder as mediums. Using a specialized jig, hundreds and then thousands of white LEDs are soldered together to form an illuminated wire mesh. By carefully arranging the electrical layout, the mesh conducts electricity to allow for the LEDs to be powered on. It is then manipulated and contorted into 3-dimensional forms." http://www.jasonkrugman.com/organicElectric/
"The transmission of body-time into computer-time and its retransfer into the physical space as visual and acoustic components of the digital environment, as well as the superimposition of different variable structures and timings, all this unveils the tension between reality and representation, between live performance and its digital depiction and transformation." http://www.exile.at/concept
“Scattered Light, features nearly 2,000 LEDs encased in standard light bulbs, suspended within a support structure spanning 80 feet in length and standing 20 feet high and 16 feet wide creating a vibrant light grid across the center of Madison Square Park’s Oval Lawn. The LED bulbs, programmed to flicker scattered light, create the illusion of figurative images that explore and reflect the human experience amidst the urban landscape, creating the appearance of giant human shadows crossing a floating 3-D matrix of light. As one travels around the piece, the vantage point alters and the light figures begin to abstract, blurring the boundaries between image and object.” http://www.jimcampbell.tv
"Behaviours of Light is a temporary installation that examines light, surface, and spatial experience through the convergence of digital projections and analogue constructs." via http://jnznbrk.com/
"Most man-made objects have a static form, while everything natural in this world, including people, are subject to constant metamorphosis and adaptation to their surroundings. Shylight is the result of a question: how can an inanimate object mimic those changes that express character and emotions?" studio drift, via prosthetic knowledge
"Ljós is the translation of the latent elements of dreams into visible contents.The body is the medium through which the connections between light, sound and movement are explored, leading the spectator into an unreal space, rarefied and disorientating. Live Media Performance based on the real-time interaction between the movements of the body, sound and the projection of generative graphics." via fuseworks
"Remember Reach is a robotically driven, interactive tribute to the fallen members of Noble Team, characters from the HALO videogame franchise. Based on the notion of remembrance, this long exposure light sculpture ran continuously for 20 days placing 118,422 points of light whenever a new user visited the official Halo Reach website." http://www.botndolly.com
Research and design of the Active Modular Phytoremediation system. System geometry is based on the I-WP Triply Periodic Minimal surface, one of the 13 of its kind technically described by Alan Schoen in his 1970 paper. The geometry has many properties that makes it ideal for creating a modular wall system that is also a plenum as well as housing a large number of integrated hydroponic and electronic equipments. via evolo.us
"Ant Ballet is a six-year research project into control systems, paranoia and dancing insects. The project is separated into four phases." via http://olliepalmer.com/ant-ballet